How to get opengl 4.3 to work for doom
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#How to get opengl 4.3 to work for doom software
The game automatically launches in OpenGL, but Software rendering can still be enabled by launching SRB2CB with the -software command line parameter. Since many of SRB2CB's new features only work in OpenGL, Software rendering is unsupported.
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OpenGL rendering was extensively improved in SRB2CB and new graphical effects were added for it. The latter also includes several fixes to bugs present in the regular v1.1 release. There are two editions of the current release of SRB2CB: the regular release of v1.1 from July 05, 2011, and a special PNG edition released later in October 2011, requiring all flats and textures to be in the PNG format. Some of SRB2CB's improvements to OpenGL have since been ported to SRB2 itself from Version 2.1 onwards. A modification of Doom Builder 2, known as "SRB2 Doom Builder 2.0", was later made by the same author, including support for SRB2CB's implementation of slopes. SRB2CB is primarily OpenGL-based, therefore most new features have been designed for or can only be used in OpenGL. SRB2CB's features include functional slopes, PNG support (allowing for full-color graphics), bots and extensive improvements to the OpenGL renderer, among others. Its goal was to provide an alternative SRB2 engine with additional features for both players and modders. Its latest release is for Version 2.0, although the project had been started before Version 2.0's release. SRB2 Community Build (abbreviated as SRB2CB) is a source code modification made by Kalaron.